No Dawn Beyond

Isaiah, Elina holding Mochi, Reika and Miles stand together against an infected crowd beneath the No Dawn Beyond title.
Port Heaven. The outbreak begins.In development

A city to escape.
A reason to keep going.

Single-player dual-stick zombie horde shooter · Concept artwork

The city fell.
The story didn't.

It was an ordinary day in Port Heaven.
Until it wasn't.

Choose one of four survivors and fight your way through a coastal city overwhelmed by the infected. In the middle of the chaos, a tiny puppy gives you someone to protect—and a reason to keep moving.

No Dawn Beyond is a single-player dual-stick zombie horde shooter in development, combining fast-paced combat, independent movement and aiming, and cinematic storytelling.

  • Choose your survivor

    Four lives. One hero per playthrough.

  • Dual-stick horde combat

    Move and aim independently through fast-paced zombie hordes in an angled top-down view.

  • Keep going together

    A companion worth protecting. A way out worth finding.

Ordinary lives.
Extraordinary resolve.

Meet the people behind the fight—and the companion
who gives them a reason to keep going.

Elina, wearing her blue courier shirt, holds a shotgun with a determined expression.
Parcel courier

Elina

Elina is delivering a parcel when Port Heaven falls apart. Her ordinary workday becomes a fight to escape, and rescuing a tiny puppy named Mochi gives her someone to protect.

She tries to handle everything herself, even when fear and exhaustion begin to show. As the outbreak closes in, Elina must decide who she can trust—and whether she can let someone help carry the weight.

Character concept · One of four selectable heroes

Welcome to

Port Heaven

A coastal city. Familiar streets.
A world that changed in a moment.

An aerial concept of Port Heaven, from the old town and harbor to a wooded research campus and coastal military waterfront.
Port Heaven · World concept

Beyond the familiar streets

Environment concepts

A world taking shape.

Follow the making of No Dawn Beyond.
From the first ideas to the next milestone.

World development

Four places. One city in crisis.

New environment concepts explore Old Heaven, Heaven Harbor, the research campus and the military waterfront. Each scene develops the visual identity of Port Heaven, from familiar civilian streets to the coast beyond them.

These images are concept artwork. They show the world being developed, rather than footage from a playable game.

Explore Port Heaven
Characters

Meet the lives behind the survival.

Portraits and introductory biographies bring Elina, Reika, Miles and Isaiah into focus. Each begins as an ordinary person caught in the outbreak, with a different relationship to the people they hope to protect.

Mochi's introduction explores the companionship at the heart of their journeys.

Meet the survivors
Game design

The first steps toward survival.

The opening tutorial is planned around learning to move, aim and pick up essential items before rescuing Mochi. It introduces the fight to survive and the companion who gives that fight a more personal meaning.

The game is in development. Systems, timing and the finished gameplay experience are still being worked on.

Currently in development. The artwork shown on this site is concept art.

Be part of the journey

Help the story
find its people.

I'm developing No Dawn Beyond with or without outside funding. If this world and its characters connect with you, following the journey and spreading the word already makes a difference.

If you'd like to contribute, you can leave a voluntary tip through my 2882Films Ko-fi page. Sharing the project and following development help too.

Support development

Voluntary support for development. No game copy or rewards included.

See the latest updates
Port Heaven world concept